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CS2 Trade-Up Guide

CS2 Trade-Up Contract Guide — How Trade-Ups Work

CS2 trade-up contracts let you exchange 10 skins of one rarity for 1 skin of the next higher rarity. When done right, the output skin is worth more than all 10 inputs combined. This guide covers everything you need to know.

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Any TierInput Rarity
Next Tier UpOutput Rarity
VariesTypical ROI Range
€5–500+Typical Cost

How CS2 Trade-Up Contracts Work

A trade-up contract takes exactly 10 input skins of the same rarity tier and produces 1 output skin of the next higher rarity. The output is randomly selected from all possible outcomes in the input collections.

Key rules:

  • All 10 inputs must be the same rarity (e.g. all Restricted)
  • Inputs can come from different collections
  • StatTrak™ inputs produce StatTrak™ outputs
  • Non-StatTrak inputs produce non-StatTrak outputs
  • You cannot mix StatTrak and non-StatTrak in one contract

The CS2 Float Formula

Every CS2 skin has a float value between 0 and 1 that determines its wear condition. In trade-ups, the output float is calculated from the average of input floats:

output_float = (avg_input_float × (max_float - min_float)) + min_float

Where min_float and max_float are the output skin's float range. This means:

  • Lower input floats → lower output float → better wear condition
  • Each skin has different float caps (e.g. AK-47 Redline: 0.10–0.70)
  • Targeting Factory New outputs requires very low average input floats

TradeUpX calculates this automatically for every contract.

Collection Probability Mechanics

When your 10 inputs come from multiple collections, the output probability is split proportionally:

  • 7 skins from Collection A, 3 from Collection B → 70% chance of Collection A output, 30% Collection B output
  • Within each collection, every possible output skin has equal probability

Example: 7 inputs from Collection A (which has 5 Classified outputs) and 3 from Collection B (3 Classified outputs). Each Collection A output has 70%/5 = 14% probability. Each Collection B output has 30%/3 = 10% probability.

This is how traders manipulate probabilities — loading more skins from collections with valuable outputs.

The CS2 Rarity Tier System

CS2 skins follow a strict rarity hierarchy. Trade-ups move one tier up:

  • Consumer Grade (white) → Industrial Grade (light blue)
  • Industrial GradeMil-Spec Grade (blue)
  • Mil-Spec GradeRestricted (purple)
  • RestrictedClassified (pink)
  • ClassifiedCovert (red)

You cannot trade up Covert skins. Knives and gloves are not part of the trade-up system.

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Frequently Asked Questions

How many skins do you need for a CS2 trade-up?
Exactly 10 skins of the same rarity tier. They can be from different collections but must all be the same rarity (e.g. all Mil-Spec Grade).
Can you trade up StatTrak skins in CS2?
Yes. All 10 inputs must be StatTrak, and the output will also be StatTrak. You cannot mix StatTrak and non-StatTrak skins.
What determines the output skin in a trade-up?
The output is randomly selected from all possible next-tier skins in the input collections, weighted by how many inputs come from each collection.
Can you get a knife from a trade-up contract?
No. Knives and gloves are not part of the trade-up system. The highest obtainable tier through trade-ups is Covert (red).