USP-S | Cortex
About the USP-S | Cortex
The USP-S | Cortex blends teal, gold and a layered abstract pattern into one of the most popular pistol skins in CS2. As a frequently used sidearm finish, it sees heavy demand and reliable liquidity.
Trade-up strategy
Because the USP-S is so widely played, Cortex outputs sell quickly at every wear. Minimal Wear gives the cleanest gold detailing for a modest premium.
Market Prices
Market prices are volatile and subject to rapid change. Verify current listings before buying inputs or executing a trade-up.
| Wear | Float Range | Normal Price | Volume | StatTrak Price | ST Volume |
|---|---|---|---|---|---|
| FN Factory New | 0.00 – 0.07 | €38.91 | — | €48.92 | — |
| MW Minimal Wear | 0.07 – 0.15 | €9.05 | — | €17.78 | — |
| FT Field-Tested | 0.15 – 0.38 | €4.75 | — | €9.52 | — |
| WW Well-Worn | 0.38 – 0.45 | €4.22 | — | €8.58 | — |
| BS Battle-Scarred | 0.45 – 1.00 | €4.12 | — | €8.63 | — |
Buy USP-S | Cortex
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Trade-Up Relevance
This skin can be used as <strong>input</strong> in Classified → Covert trade-up contracts from the The Clutch Collection. Why it matters: In CS2 trade-ups, this skin's float range dictates the average float target required. If used as an input, its collection determines output odds. If targeted as an output, its profitability depends on the input cost and current market price.
Possible Outputs (Covert)
Input Skins (Restricted)
Why Float, Rarity and Collection Matter for Trade-Ups
In CS2 trade-up contracts, the output skin's wear is determined by a mathematical formula using each input skin's float value and float range. Lower input floats produce better output conditions, which often means significantly higher output prices.
The collection determines which skins can appear as output, and the rarity determines the tier. Understanding these mechanics is the key to finding profitable contracts.
Float Value Details
Trade-Up Float Formula
adjusted_float = (input_float - 0.00) / (1.00 - 0.00)
When USP-S | Cortex is used as a trade-up input, its float value is first normalized to the skin's specific float range (0.00 – 1.00). The adjusted float contributes to the average that determines output float.
Output Float Prediction
With 10× USP-S | Cortex inputs at the same float, the output float for Covert skins in the The Clutch Collection would be:
output_float = out_min + avg_adjusted_float × (out_max - out_min)