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M4A4 | Radiation Hazard
Mil-Spec Grade

M4A4 | Radiation Hazard

M4A4 · The Nuke Collection
Float Range 0.0600 – 0.8000

This skin has a restricted minimum float of 0.06, meaning Factory New versions are rarer. Maximum float is 0.80.

Market Prices

Wear Float Range Normal Price Volume
FN Factory New 0.00 – 0.07 €510.60
MW Minimal Wear 0.07 – 0.15 €134.89
FT Field-Tested 0.15 – 0.38 €46.10
WW Well-Worn 0.38 – 0.45 €36.28
BS Battle-Scarred 0.45 – 1.00 €32.33
Estimated 10-skin contract cost (Battle-Scarred): €323.35

Trade-Up Relevance

This skin can be used as <strong>input</strong> in Mil-Spec Grade → Restricted trade-up contracts from the The Nuke Collection. Why it matters: In CS2 trade-ups, this skin's float range dictates the average float target required. If used as an input, its collection determines output odds. If targeted as an output, its profitability depends on the input cost and current market price.

RarityMil-Spec Grade
CollectionThe Nuke Collection
Float Range0.06 – 0.80
Can Be Input? Yes
Can Appear as Output? Yes
Input (Your Skin) Mil-Spec Grade M4A4 | Radiation Hazard
Possible Outputs Restricted 2 skins in The Nuke Collection

Possible Outputs (Restricted)

Input Skins (Industrial Grade)

Find trade-ups using M4A4 | Radiation Hazard → Open trade-up tools →

Why Float, Rarity and Collection Matter for Trade-Ups

In CS2 trade-up contracts, the output skin's wear is determined by a mathematical formula using each input skin's float value and float range. Lower input floats produce better output conditions, which often means significantly higher output prices.

The collection determines which skins can appear as output, and the rarity determines the tier. Understanding these mechanics is the key to finding profitable contracts.

CS2 Float Guide → · Browse Collections → · Trade-Up Tools →

Float Value Details

0.0600 0.8000
0.00FNMWFTWWBS1.00

Trade-Up Float Formula

adjusted_float = (input_float - 0.06) / (0.80 - 0.06)

When M4A4 | Radiation Hazard is used as a trade-up input, its float value is first normalized to the skin's specific float range (0.06 – 0.80). The adjusted float contributes to the average that determines output float.

Output Float Prediction

With 10× M4A4 | Radiation Hazard inputs at the same float, the output float for Restricted skins in the The Nuke Collection would be:

output_float = out_min + avg_adjusted_float × (out_max - out_min)

Frequently Asked Questions

What is the float range of M4A4 | Radiation Hazard?
The M4A4 | Radiation Hazard has a float range of 0.0600 to 0.8000. This means it can exist in these wear tiers: Factory New, Minimal Wear, Field-Tested, Well-Worn, Battle-Scarred.
How much does M4A4 | Radiation Hazard cost?
Prices vary by wear condition. The cheapest version (Battle-Scarred) is approximately €32.33. Check the price table above for all conditions.
Can I use M4A4 | Radiation Hazard in a trade-up contract?
As a Mil-Spec Grade skin from the The Nuke Collection, it can be used as input for Mil-Spec Grade → Restricted trade-up contracts.
What collection is M4A4 | Radiation Hazard in?
The M4A4 | Radiation Hazard is part of the The Nuke Collection. This collection contains skins at multiple rarity tiers that can be combined in trade-up contracts.
How much does a trade-up contract with M4A4 | Radiation Hazard cost?
A 10-skin contract using Battle-Scarred versions costs approximately €323.35. Mixed Float setups with different wear tiers may cost more but can target better output conditions.